Instructors | Yu-Chi Lai |
---|---|
Office Hour | 9:00~11:00AM, Tue or By appointment |
TA | Yan-Lin Chen |
Week | Content | Notes | Assignment |
---|---|---|---|
01 | Introduction | [Notes] |
|
02 | Image Color and Cameras
| [Note] |
|
03 | Color and Light
| [Note] |
|
04 | File Format and Compression
| [Note] |
|
05 | Color Quantization
| [Note] | |
06 | Dithering
| [Note] |
|
07 | Image manipulation
| [Note] |
|
08 | Compositing
| [Note] |
|
09 | Transformation
| [Note] |
|
10 | View
Projection
Perspective
| [Note] |
|
11 | Clipping
| [Note] |
|
12 | Visibility
| [Note] |
|
13 | Rendering
| [Note] |
|
14 | Introduction to modeling: description of shape
| [Note] |
|
15 | Parameteric representation
| [Note] |
|
16 | Object representation
| [Note] |
|
17 | Subdivision
| [Note] |
|
18 | Texture mapping
| [Note] |
|
19 | GPU Shading
| [Note] |
|
20 | Parallel computation with GPU
|
| |
21 | Global Illumination
| [Note] [Complete] |
|
22 | Animation
| [Note] |
|
- Reference interactive program website: http://graphics.cs.brown.edu/research/exploratory/freeSoftware/catalogs/repositoryApplets.html
| Mason Woo, et al. The OpenGL Programmer's Guide.
The current edition is the 6th edition, but for the purposes of this class an older edition would be OK too. If you don't want to buy this book, the complete contents of the older version is online in html. There used to be an online PDF version as well, but it seems to have vanished. The old edition is OK for most things, the critical chapter in the 6e will be provided online in class.
|
| Tomas Akenine-Mller and Eric Haines. Real Time Rendering, 3e.
|
There will be 1 exams, counting for 20% of your grade.
- There will be a take-home final exam at the last class.
- Projects (15, 15, 20, 30% each): 80%
- Participation and Final: 20%
Tentative Syllabus
- Introduction
- Administrative matters
- What's computer graphics
- Light and the human visual system
- Color
- Image Algorithms and 2D Special Effects
- Images, quantization and sampling
- Image manipulations
- Flood fill, dithering
- Point processing (contrast enhancement, compositing)
- Filtering
- Raster graphics
- Coordinate systems and transformations
- Homogeneous vector and matrix notation
- 2D/3D transformations
- Chaining transformations
- Nonlinear transformations (free form deformation)
- The graphics pipeline and toolkits
- Graphics programming and OpenGL
- Event-drivenprogramming
- 3D Viewing and Projection:
- Perspective projection
- Viewing coordinate systemsand view volumes
- Clipping
- Hidden surface removal
- Introduction to Visibility
- Rendering
- Line and polygon scan conversion
- Painter's algorithm
- Z-buffer algorithm
- Local shading models
- Illumination and reflection
- Gouraud & Phong shading
- Texture mapping
- Modeling Hierarchies
- What hierarchies are and why we use them
- Matrix stack primitives
- Hierarchy algorithms
- Modeling examples
- Getting the right "control knob"
- Hierarchies w/nonlinear transformations
- Interface and implementation issues
- Geometric Modeling
- Modeling with polygons
- Spline curves: natrual, hermite, bezier, etc.
- Recursive subdivision, forward differencing
- Bicubic surfaces
- Solid primitives, sweeps, B-reps
- Implicit surfaces, quadrics, blobs
- Booleans, CSG
- Fractals
- GPU Related
- Shaders
- CUDA and OpenCL
- Raytracing
- Ray-surface intersection testing
- Ray casting
- Shadows and Transparency
- Recursive ray tracing
- Spatial data structures for optimization
- Global shading
- Animation
- Traditional cel animation
- Keyframes: state space points and trajectories
- Inbetweening: linear interpolation
- Interpolating splines, slow in and out, etc.
- Procedural animation
- Inverse Kinematics
- Dynamics and control
- Interface and implementation issues
- Other topics
- Project 3: Trains and Roller Coasters ( 呂柏儒 )
- Project 3: Trains and Roller Coasters ( 潘琮皓 )
- Project 3: Trains and Roller Coasters ( 朱駿采 )
- Project 3: Trains and Roller Coasters ( 郭昱粲 )
- Project 3: Trains and Roller Coasters ( 謝侑廷 , 劉庭君 )
- Project 3: Trains and Roller Coasters ( 林俞彣 )
- Project 4: A (Tiny) Amusement Park and Water ( 呂柏儒 )
- Project 4: A (Tiny) Amusement Park and Water ( 潘琮皓 )
- Project 4: A (Tiny) Amusement Park and Water ( 朱駿采 )
- Project 4: A (Tiny) Amusement Park and Water ( 郭昱粲 )
- Project 4: A (Tiny) Amusement Park and Water ( 謝侑廷 , 劉庭君 )
- Project 4: A (Tiny) Amusement Park and Water ( 林俞彣 )