Project : Mobile Phone 3D Game -- All

3D games are popular today. There are different types of them. In this project, we would like you to create one of them. We encourage you to create one in the category of Motion Sensing such as WII, Kinect and PS move use your motion as the controller to control the character in the games. 

  1. In order to keep this large undertaking on track, as well as to provide a simulation of what it is like to work in industry, groups will be strictly held to a series of deadlines.
  • This means that there are no late days available for any milestones or the final version of the game.
  • You must set up your deadline for me and let me to check the procedure.

The final game will be graded based on the product (i.e. any lacking axis drags the game down) of its performance along three axis:

  • Quality (CS) -- the game should play well and be bug-free
  • Unity (Design) -- all elements of the game should be coordinated in service of the game's purpose
  • Completeness (CS) -- the game should achieve the goals set out by the group
  • A word about ambition (CS, Design)
  • Beauty and scene setting(Design) -- Fantastic scenes are important to intrigue people's attention
  • Smooth and good UI (Design) -- UI is the most important elements in modern computer applications.

There is a tendency in project classes such as this to grade results based on what they aspire to be, rather than what they are. It is important to notice that the grading criteria above are specifically designed to avoid this. You are graded on the quality of the game you make, not the quality of the game you set out to make.

There will be a significant amount of time devoted to working with project groups to set goals, plans, and fall-backs so that the final game is right-sized.

The Final Game Process

Elevator Pitches: Everyone in the class will have one minute (strictly enforced) to quickly pitch a game concept. The pitch should clearly convey the core of the game and what makes it unique. Illustrations of some sort are encouraged, but complexity is obviously infeasible.

Refined Pitches: Based on voting from the class (and some instructor english), approximately half the pitches will make it to the next round. These will be re-pitched in five-minute slots by groups of two.

The Design Document and Prototypes. Once groups are announced, they have two to three weeks to create a specification (design document) outlining their game.

  • Design document slides
    • The document should also break the components of the game into the essential, the useful, and the simply nice-to-have.
    • This design document should be backed by prototypes of the core game elements. The design document and prototypes will be discussed by the class as a whole.

The progress of your program: you must set up the check points for me to check your progress. The check points start around mid of April and roughly three to four check points.

The Demo: At some point the teams will be required to muster their resources and create a demo.

  • This demo should demonstrate a segment of near-finished gameplay, or at least hide the seams quite well (e.g. Will Wright's early demos of Spore).

  • These demos will be played by the class and discussed.

The Final Version and submission:

  • The final version of the game will be shown in an epic Final Crit during the exam slot of the class. You will be scored on this version of the game.
  • A readme to introduce how to use the program
  • A 10 minute video in English to introduce the game.
  • A website

The following is the list of your team set up. Each design student must set up his or her own game and CS students support them to create the game.

Elevator Pitches
組序 組名 遊戲名稱 學號 姓名 User Story
1 我是第1組 火爆拳擊 M10115070 李孟哲  UserStory_1.docx
      M10121015 劉彥麟  Design Document_1.docx
      B9930110 高鵬淵  
      B9930123 江政謀  
      M10115050 蔡承運  
2 一張小朋友 小朋友上樓梯 B10015016 吳柏毅  UserStory_2.docx
      B10015027 李信融  Design Document_2.pdf
      B9915044 顏天明  
      B9915005 洪仕軒  
      M10113024 簡睿永  
3     B10015008 周韓  UserStory_3.txt
      B10015004 王凱慶  Design Document_3.pdf
      B10015017 林芠華  
      B10015010 蕭元昇  
      B9834009 李雄傑  
      B10030232 謝宜峯  
4     M10015058 吳興旺  UserStory_4.txt
      M10015064 蔡佳蓉  Design Document_4.pptx
      B9815041 曾柏桓  
5     F10115025 鄧果一  UserStory_5.pdf
      F10115022 徐志遠  Design Document_5.pdf
      F10115024 潘睿  
6     B10015022 黃建誌  UserStory_6.pdf
      B10015021 陳柏安  Design Document_6.pptx
      M10115049 盧又豪  
      M10015910 張百群  
      M10015093 陳光弈  
      B10015028 孫聖端  
7     B9832018 陳國瑋  UserStory_7.docx
      M10115086 周軒廷  Design Document_7.pptx
      M10010304 林盟凱  
      M10004207 黃胤璽  
      M10015804 Reza  
8     M10015084 鐘健軒  UserStory_8.txt
      M10015087 林永華  Design Document_8.pptx
      M10015073 胡皓翔  
9    符文大師 B9915004 李政其  UserStory_9.pdf
      B9915047 陳致成  Design Document_9.pdf
      B10032026 郭鴻年  
      B9915049 柯星宇  
      x 曾馨瑩  
      x 周逸璇  
10   平衡遊戲 M10115030 宋采倩  UserStory_10.doc
      M10115068 謝征歷  Design Document_10.pdf
      D10115007 范姜文成  
      B9815027 何瑪諾  
      B9830141 趙多涵  
11   單手守塔 B10015002 陳建樺  UserStory_11.pdf
      B10015009 林敬超  Design Document_11.docx
      B10015012 李國瑄  
      B10015014 張清鈞  
      B10015023 劉哲豪  
      B10015049 陳文勳  
12     M10010301 俞程筑  UserStory_12.txt
      B9932027 許乃晟  Design Document_12.pptx
      B9932028 楊承翰  
      B10015029 李昆達  
      B10015033 張家峻  


台科大手機遊戲設計—手機遊戲設計遊戲競賽 相關文件



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鐘健軒, 林永華, and 胡皓翔, Home Sweet Home -- Third Place


陳致成, 郭鴻年, 柯星宇, 周逸璇, and 李政其(Li, Cheng-chi), Rune Master -- Fourth Place


吳柏毅, 李信融, 顏天明, 簡睿永, and Shih-Hsuan Hung, Jumbot -- Fifth Place


宋采倩, 謝征歷, and 何瑪諾, Harry Potter Fight -- Six Place


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鄧果一, 徐志遠, and 潘睿, Super Totem


黃建誌, 陳柏安, 孫聖端, Kuang-Yi Chen, Yu-Hao Lu, and PaiChun Chang, God Drift


林盟凱, 黃胤璽, Reza, Kuo-Wei Chen, and Hsuan-Ting Chou, Gold Plunderer


陳建樺, 林敬超, 李國瑄, 張清鈞, 劉哲豪, and 陳文勳, Attack On Monster