Project 5: Mobile Phone Game and APP -- All
Goal

3D games are popular today. There are different types of them. In this project, we would like you to create one of them. We encourage you to create one in the category of Motion Sensing such as WII, Kinect and PS move use your motion as the controller to control the character in the games. 

Requirement
  1. In order to keep this large undertaking on track, as well as to provide a simulation of what it is like to work in industry, groups will be strictly held to a series of deadlines.
  • This means that there are no late days available for any milestones or the final version of the game.
  • You must set up your deadline for me and let me to check the procedure.

The final game will be graded based on the product (i.e. any lacking axis drags the game down) of its performance along three axis:

  • Quality (CS) -- the game should play well and be bug-free
  • Unity (Design) -- all elements of the game should be coordinated in service of the game's purpose
  • Completeness (CS) -- the game should achieve the goals set out by the group
  • A word about ambition (CS, Design)
  • Beauty and scene setting(Design) -- Fantastic scenes are important to intrigue people's attention
  • Smooth and good UI (Design) -- UI is the most important elements in modern computer applications.

There is a tendency in project classes such as this to grade results based on what they aspire to be, rather than what they are. It is important to notice that the grading criteria above are specifically designed to avoid this. You are graded on the quality of the game you make, not the quality of the game you set out to make.

There will be a significant amount of time devoted to working with project groups to set goals, plans, and fall-backs so that the final game is right-sized.

The Final Game Process

Elevator Pitches: Everyone in the class will have one minute (strictly enforced) to quickly pitch a game concept. The pitch should clearly convey the core of the game and what makes it unique. Illustrations of some sort are encouraged, but complexity is obviously infeasible.

Refined Pitches: Based on voting from the class (and some instructor english), approximately half the pitches will make it to the next round. These will be re-pitched in five-minute slots by groups of two.

Design Document and Prototypes. Once groups are announced, they have two to three weeks to create a specification (design document) outlining their game.

  • Design Document slide 
    • The document should also break the components of the game into the essential, the useful, and the simply nice-to-have.
    • This design document should be backed by prototypes of the core game elements. The design document and prototypes will be discussed by the class as a whole.

The progress of your program: you must set up the check points for me to check your progress. The check points start around mid of April and roughly three to four check points.

The Demo: At some point the teams will be required to muster their resources and create a demo.

  • This demo should demonstrate a segment of near-finished gameplay, or at least hide the seams quite well (e.g. Will Wright's early demos of Spore).

  • These demos will be played by the class and discussed.
 

The Final Version and submission:

  • The final version of the game will be shown in an epic Final Crit during the exam slot of the class. You will be scored on this version of the game.
  • A readme to introduce how to use the program
  • A 10 minute video in English to introduce the game.
  • A website
Team

The following is the list of your team set up. Each design student must set up his or her own game and CS students support them to create the game.

Elevator Pitches
組序 組名 遊戲名稱 學號 姓名 User Story
1 less is MORE 飛ぶの翼 B10132023 張博凱  Group1_USER STORY(捕捉瞬間).docx
      B10132024 翁婉倩 https://hackpad.com/--gjXkdzxendt
      B10132011 黃鈺凱  
      B10132038 吳承泰  
      B10132005 戴曉騏  
           
 2

 

Panda Run B10130026  沈威呈  Group UserStory 第二組.doc
      B10130015  董奎谷  Design Document(Group02).docx
      B10130004  王耀賢  
      B10130005  賴駿頡  
      B10130423  施承輝  
      M10121023  崔曉玲  
           
 3    Trasher B10115052  曾天裕  GroupUserStory03.doc
      B10015034  林英全  DesignDocument-TrasherGroup3.doc
 

 

  B10115048  吳俊穎  
      F10215007  謝梅華  
      B10115001  江聖和  
      B10030012  賴柏彤  
           
4  

THE SLIME

B10115016  楊季霖  Group_4_UserStory.docx
      B10115046  黃冠學 第四組_Design Document.docx
      B10115047  張國恆  
      B9802207  彭珞寒  
           
 5   BoxMan  B10115005  林俊豪  GroupUserStory_Group5.docx
 

 

   B10115007  黃昱銓 第五組_DesignDocument.docx
       B10115011  邱美嘉  
       B10115014  葉修宏  
       B10115021   陳芃慥  
       B10115034  羅世宏  
 

 

       
 6    生存之靈   B10009038  郭京翰  Group(6)生存之靈.docx
       B10015036  陳尹清  第六組 生存之靈 Design Document.pdf
       B10015037  蘇斌綸  
       B10115004  洪紹瑋  
 

 

       
 7      B10115049  董晉宇  User Story_Group7.docx
       B10115051  王俊曜 第七組_DesignDocument.doc
       B10115002  林元鴻  
       B10115027  林彧玄  
 

 

   B10115006  陳亞德  
       M10213018  盧穎  
           
8    Turret Fight  Of WWII  B10115040  黃教荃  UserStory(Group 8).docx
       B10115037  林冠宏  Design Document final.xlsx
       B10115033  徐碩駿  
       B10115015  林俊明  
       B10115031  陳奕佑  
           
 9    3D守塔~防守最前線  B10132030  陳權  Group 9_3D守塔 User Story.docx
       B10032034  陳少謙  第九組_Design Document for 3D守塔.docx
       B9932037  葉致祥  
         張豪允  
         李國維  
         陳彥丞  
           
 10    飆速肥皂  B10115020  賴柏融  Group10_UserStory.docx
       B10115017  林志翰 Moblie Game Design.docx
       B10115019  謝聿丞  
       B10115023  曾英祖  
       B10115035  闕子淵  
       B10115036  游鈞翔  
           
 11    老奶奶打老鼠  B9902211  沈育宏  Group11.pdf
       B9902035  范綱炘 Group11_designDcument.docx
       B9902208  薛乃榮  
       B9933029  廖美茜  
       B10213001  張晏如  
       M10213009  師銘駿  
           
Competition

TBA

Results

董晉宇, 王俊曜, 林元鴻, 林彧玄, 陳亞德, and 盧穎, Let me go home -- First Place

Detail

黃鈺凱, 張博凱, 翁婉倩, and 吳承泰, 飛ぶの翼 -- Second Place

Detail

黃教荃, 林冠宏, 徐碩駿, 林俊明, and 陳奕佑, Turret Fight Of WWII -- Third Place

Detail

楊季霖, 黃冠學, 張國恆, and 彭珞寒, THE SLIME -- 佳作

Detail

林俊豪, 黃昱銓, 邱美嘉, 葉修宏, 陳芃慥, and 羅世宏, BoxMan -- 佳作

Detail

陳權, 陳少謙, 陳彥丞, Guo-Wei Lee, 張豪允, and 葉致祥, 3D守塔~防守最前線 -- 佳作

Detail

林志翰, 謝聿丞, 賴柏融, 曾英祖, 闕子淵, and 游鈞翔, 飆速肥皂

Detail

洪紹瑋, 郭京翰, 陳尹清, and 蘇斌綸, 生存之靈

Detail

崔曉玲, 賴駿頡, 董奎谷, 賴柏彤, 江聖和, and 謝梅華, Trasher

Detail

廖美茜, 師銘駿, 張晏如, 范綱炘, 薛乃榮, and 沈育宏, 老奶奶打老鼠

Detail