3D games are popular today. There are different types of them. In this project, we would like you to create one of them. We encourage you to create one in the category of Motion Sensing such as WII, Kinect and PS move use your motion as the controller to control the character in the games.
- In order to keep this large undertaking on track, as well as to provide a simulation of what it is like to work in industry, groups will be strictly held to a series of deadlines.
- This means that there are no late days available for any milestones or the final version of the game.
- You must set up your deadline for me and let me to check the procedure.
The final game will be graded based on the product (i.e. any lacking axis drags the game down) of its performance along three axis:
- Quality (CS) -- the game should play well and be bug-free
- Unity (Design) -- all elements of the game should be coordinated in service of the game's purpose
- Completeness (CS) -- the game should achieve the goals set out by the group
- A word about ambition (CS, Design)
- Beauty and scene setting(Design) -- Fantastic scenes are important to intrigue people's attention
- Smooth and good UI (Design) -- UI is the most important elements in modern computer applications.
There is a tendency in project classes such as this to grade results based on what they aspire to be, rather than what they are. It is important to notice that the grading criteria above are specifically designed to avoid this. You are graded on the quality of the game you make, not the quality of the game you set out to make.
There will be a significant amount of time devoted to working with project groups to set goals, plans, and fall-backs so that the final game is right-sized.
Elevator Pitches: Everyone in the class will have one minute (strictly enforced) to quickly pitch a game concept. The pitch should clearly convey the core of the game and what makes it unique. Illustrations of some sort are encouraged, but complexity is obviously infeasible.
Refined Pitches: Based on voting from the class (and some instructor english), approximately half the pitches will make it to the next round. These will be re-pitched in five-minute slots by groups of two.
Design Document and Prototypes. Once groups are announced, they have two to three weeks to create a specification (design document) outlining their game.
- Design Document slide
- The document should also break the components of the game into the essential, the useful, and the simply nice-to-have.
- This design document should be backed by prototypes of the core game elements. The design document and prototypes will be discussed by the class as a whole.
The progress of your program: you must set up the check points for me to check your progress. The check points start around mid of April and roughly three to four check points.
The Demo: At some point the teams will be required to muster their resources and create a demo.
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This demo should demonstrate a segment of near-finished gameplay, or at least hide the seams quite well (e.g. Will Wright's early demos of Spore).
- These demos will be played by the class and discussed.
The Final Version and submission:
- The final version of the game will be shown in an epic Final Crit during the exam slot of the class. You will be scored on this version of the game.
- A readme to introduce how to use the program
- A 10 minute video in English to introduce the game.
- A website
The following is the list of your team set up. Each design student must set up his or her own game and CS students support them to create the game.
Group | Game | ID | Name | Information |
1 | Pseudo Fantasy | B10215013 | 羅應陞 | |
| B10215020 | 郭羿辰 | ├First Review | |
B10215021 | 王証頡 | |||
B10215028 | 詹家棋 | │└video | ||
B10215046 | 許益銓 | ├Second Review | ||
B10215047 | 陳彥霖 | |||
│└video | ||||
└Third Review | ||||
└video 1 2 3 4 | ||||
2 | La bizzarra Ep.1 | ntnu40047024S | 連俊豪 | DesignDocument |
Alice in Hurryend | ntnu40147902S | 李冠廷 | ├First Review | |
詭異之人 初章 | B10330008 | 余季謙 | │├ppsx | |
<匆忙的愛麗絲> | B10110018 | 王姵媗 | │└jpg | |
B10015035 | 蘇育民 | ├Second Review | ||
B10115048 | 吳俊穎 | │└video 1 2 | ||
└Third Review | ||||
└video | ||||
3 | Crazy Hockey | B10215011 | 林聖翔 | DesignDocument |
B10215019 | 宋佳哲 | ├First Review | ||
B10013008 | 林韋辰 | |||
B10215034 | 劉俊廷 | ├Second Review | ||
B10215039 | 王張瀚 | |||
│└video | ||||
└Third Review | ||||
└video | ||||
4 | Dungeons Run | M10222304 | 余欣鴻 | DesignDocument |
M10211009 | 阮丞安 | ├First Review | ||
M10322301 | 顏嘉慰 | |||
M10322304 | 林映辰 | ├Second Review | ||
│└video | ||||
└Third Review | ||||
5 | GuDa | B10215012 | 黃德育 | DesignDocument |
B10215024 | 黃弘怡 | ├First Review | ||
B10215029 | 林德潔 | │└pptx | ||
B10215037 | 劉益銓 | ├Second Review | ||
B10215038 | 池振睿 | └Third Review | ||
B10215045 | 洪貫瑜 | |||
6 | Regained Color | B10215006 | 茅向安 | DesignDocument |
B10215014 | 鍾賢廣 | ├First Review | ||
B10215033 | 鄭文翰 | |||
B10215035 | 林進仰 | ├Second Review | ||
B10215036 | 顏子鈞 | |||
B10215040 | 趙哲農 | │└video | ||
└Third Review | ||||
└video 1 2 | ||||
7 | 3D Gravity Run | B10032026 | 郭鴻年 | DesignDocument |
M10015022 | 翁世璋 | ├First Review | ||
M10315001 | 葉致祥 | |||
M10315023 | 郤威麟 | │└video 1 2 3 4 | ||
M10315061 | 李梓含 | ├Second Review | ||
M10315077 | 蘇亭霖 | |||
│└video 1 2 3 4 | ||||
└Third Review | ||||
└video 1 2 | ||||
8 | Cu-po | B10202222 | 陳政煬 | DesignDocument |
B10215032 | 侯勇 | ├First Review | ||
B10232009 | 卓韋辰 | |||
B10232011 | 鄭皓宇 | ├Second Review | ||
B10232020 | 張哲寬 | └Third Review | ||
B10232034 | 胡柯民 | |||
9 | Crush Of Clans | B10013027 | 林佳翰 | DesignDocument |
B10209003 | 劉兆偉 | ├First Review | ||
B10209006 | 劉晏辰 | |||
B10209048 | 謝政憲 | ├Second Review | ||
B10215002 | 曾威凱 | |||
B10313038 | 林冠穎 | │└video | ||
└Third Review | ||||
└video | ||||
10 | Crazy Evading | ntnu40102045e | 林見軒 | DesignDocument |
B10110016 | 林重文 | ├First Review | ||
B10215001 | 林昱琦 | |||
B10215003 | 趙晉義 | ├Second Review | ||
B10330010 | 劉岳樺 | |||
B10330032 | 蔡鈞宇 | │└video 1 2 | ||
└Third Review | ||||
└video 1 2 | ||||
11 | Finger Hero | B10015002 | 陳建樺 | DesignDocument |
B10015021 | 陳柏安 | ├First Review | ||
B10015029 | 李昆達 | |||
B10015036 | 陳尹清 | ├Second Review | ||
│└video 1 2 | ||||
└Third Review | ||||
└video | ||||
TBA