Project 4: 3D Game
Goal

3D games are popular today. There are different types of them. In this project, we would like you to create one of them. We encourage you to create one in the category of Motion Sensing such as WII, Kinect and PS move use your motion as the controller to control the character in the games. 

Survey of 3D console gam

 In order to spark discussion of 3D game design, everyone must give a short discussion (10 minutes) of 3D console games. 

  • Reviews will be presented 

  • The presentation should consist of a projected gameplay video or live demonstration along with (verbal) descriptions of what we can learn from the games
Survey of 3D Online Game

In order to spark discussion of 3D game design, everyone must give a short discussion (10 minutes) of 3D online games. 

  • Reviews will be presented 

  • The presentation should consist of a projected gameplay video or live demonstration along with (verbal) descriptions of what we can learn from the games
Survey of Motion Control Games

 In order to spark discussion of Kinect games, everyone needs to give a short discussion (10 minutes) of Kinect, Wii and PS3 move games.

  • Reviews will be presented

  • The presentation should consist of a projected gameplay video or live demonstration along with (verbal) descriptions of what we can learn from the games
Requirement
  1. In order to keep this large undertaking on track, as well as to provide a simulation of what it is like to work in industry, groups will be strictly held to a series of deadlines.
  • This means that there are no late days available for any milestones or the final version of the game.
  • You must set up your deadline for me and let me to check the procedure.

The final game will be graded based on the product (i.e. any lacking axis drags the game down) of its performance along three axis:

  • Quality (CS) -- the game should play well and be bug-free
  • Unity (Design) -- all elements of the game should be coordinated in service of the game's purpose
  • Completeness (CS) -- the game should achieve the goals set out by the group
  • A word about ambition (CS, Design)
  • Beauty and scene setting(Design) -- Fantastic scenes are important to intrigue people's attention
  • Smooth and good UI (Design) -- UI is the most important elements in modern computer applications.

There is a tendency in project classes such as this to grade results based on what they aspire to be, rather than what they are. It is important to notice that the grading criteria above are specifically designed to avoid this. You are graded on the quality of the game you make, not the quality of the game you set out to make.

There will be a significant amount of time devoted to working with project groups to set goals, plans, and fall-backs so that the final game is right-sized.

The Final Game Process

Elevator Pitches: Everyone in the class will have one minute (strictly enforced) to quickly pitch a game concept. The pitch should clearly convey the core of the game and what makes it unique. Illustrations of some sort are encouraged, but complexity is obviously infeasible.

The Demo: At some point the teams will be required to muster their resources and create a demo.

  • This demo should demonstrate a segment of near-finished gameplay, or at least hide the seams quite well (e.g. Will Wright's early demos of Spore).

  • These demos will be played by the class and discussed.
 

The Final Version and submission:

  • The final version of the game will be shown in an epic Final Crit during the exam slot of the class. You will be scored on this version of the game.
  • A readme to introduce how to use the program
  • A 10 minute video in English to introduce the game.
  • A website
Team

The following is the list of your team set up. Each design student must set up his or her own game and CS students support them to create the game.

 
Results

陳建樺, 陳柏安, and 郭鴻年, PS Vita Project 1 -- 陳建樺、郭鴻年、陳柏安

Detail

陳建樺, 陳柏安, and 郭鴻年, PS Vita Project 2 -- 陳建樺、郭鴻年、陳柏安

Detail

陳建樺, 陳柏安, and 郭鴻年, PS Vita Project 3 -- 陳建樺、郭鴻年、陳柏安

Detail