Computer Graphics, Computer Games and Computer Vision
Yu-Chi Lai received the B.S. from National Taiwan University, Taipei, R.O.C., in 1996 in Electrical Engineering Department. He received his M.S. and Ph.D. degrees from University of Wisconsin—Madison in 2003 and 2009 respectively in Electrical and Computer Engineering and his M.S. and Ph.D. degrees in 2004 and 2010 respectively in Computer Science.
He is currently an associate professor in NTUST.
2017 | |
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2016 | |
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Hua, K.-L., Wang, H.-C., Yeh, C.-X., Cheng, W.-H., and Lai, Y.-C. Lai, "Background Extraction Using Random Walk Image Fusion.", IEEE Transactions on Cybernetics, Volume: 99 PP, Issue: 99, Pages: 1 - 13, DOI: 10.1109/TCYB.2016.2640288, 2016 | |
2015 | |
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2013 | |
Yu-Chi Lai, Chun-Wei Wang, Dobromir Todorov, Chih-Yuan Yao, Extra Detail Addition Based on Existing Texture For Animation News Production, National Computer Symposium 2013. | |
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Kuang-Yi Chen, Yu-Chi Lai, Ping-Yu Chang,Seng-Rong Song, An Analysis of GPU-accelerated Algorithms for Visualizing Geological Data with Various Spatial Scales: Case Studies from Field Measurements in Taiwan, Springer2013 SUBMITTED | |
G.-M. Su, Y.-C. Lai, A. Kwasinski, and H. Wang. 3D Visual communications. Wiley, 2012. | |
Dini Nuzulia Rahmah, Kai-Lung Hua, Yu-Chi Lai, and Chih-Yuan Yao. "Photo Magician: Controlling Point of Focus and Depth of Field on an All-focused Image," In Proceedings of the 17th IEEE International Symposium on Consumer Electronics (ISCE), Hsinchu, Taiwan, Jun. 3 - 6, 2013. (Best Paper Award) | |
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Adhatus Solichah Ahmadiyah, Guan-Ming Su, Kai-Lung Hua, and Yu-Chi Lai. "An Efficient Anaglyph Stereo Video Compression Pipeline," In Proceedings of the 24th IS&T/SPIE Symposium on Electronic Imaging, Conference on 3D Image Processing and Applications (EI: 3DIP), San Francisco, CA, USA, Feb. 3 - 7, 2013. | |
2012 | |
Pei-Chang Liao, Yu-Chi Lai, Ping-Yu Chang, Seng-Rong Song, Accelerate Double-Difference Seismic Tomography with GPU Architecture, 2012 AGU Meeting | |
Long Mai, Hoang Le, Yuzhen Niu, Yu-chi Lai, and Feng Liu. Detecting Rule of Simplicity from Photos. In ACM Multimedia '12: Proceedings of the 20th International Conference on Multimedia, Nara, Japan, | |
Kuang-Yi Chen, Dobromir Todorov, Chun-Wei Wang, Yu-Chi Lai, DATA-DRIVEN GROUP ANIMATION, CVGIP 2012 | |
Kuang-Yi Chen, Liang-Shiuan Huang, Pei-Cheng Liao, Yu-Chi Lai, Ping-Yu Chang, Spatial Data Interpolation and 3D Visualization System | |
2011 | |
Su, G.-M., Lai, Y.-C., Kwasinski, A., and Wang, H., 3D video communications: Challenges and opportunities, International Journal of Communication System, Volume 24, Number 10, PP. 1261-1281, 2010. | |
S.-H. Chang, Yu-Chi Lai, Yuzhen Niu, Feng Liu, and K.-L. Hua, Real-time Realistic Voxel-based Rendering, Pacific Graphics 2011, Short paper
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Liang-shiuan Huang, Kaung-Yi Chen, Yu-Chi Lai, Ping-Yu Chang, Seng-Rong Song, Geological Visualization System with GPU-Based Interpolation, 2011 AGU Meeting | |
2010 | |
Lai, Y.-C., Chenney, S., Liu, F., Niu, Y., and Fan, S."Animation Rendering with Population Monte Carlo Image-plane Sampler." The Visual Computer. Volume 26, Number 6, PP. 543-553, 2010. | |
2007 | |
Yu-Chi Lai, Shaohua Fan, Stephen Chenney, Charles Dyer "Photorealistic Image Rendering with Population Monte Carlo Energy Redistribution", Eurographics Symposium on Rendering, 2007, pp. 287–296. | |
2006 | |
Shaohua Fan, Stephen Chenney, Bo Hu, Kam-Wah Tsui, Yu-chi Lai. "Optimizing Control Variate Estimators for Rendering", Computer Graphics Forum, Vol. 25, No. 3, pp. 351-358, 2006. | |
2005 | |
Yu-Chi Lai, Stephen Chenney, Shaohua Fan "Group Motion Graphs", Eurographics/SIGGRAPH Symposium on Computer Animation 2005, pp. 281–290. | |
Shaohua Fan, Stephen Chenney and Yu-Chi Lai, "Metropolis Photon Sampling with Optional User Guidance" , Eurographics Symposium on Rendering, 2005, pp. 127-138. |
Yu-Chi Lai, and Chih-Yuan Yao, Global Illumination | |
Yu-Chi Lai, and Kuang-Yi Chen, Group Motion | |
Yu-Chi Lai, Kuang-Yi Chen, Pei-Cheng Liao, Liang-Syuan Huang, and 李政其, Geological Data Visualization | |
Yu-Chi Lai, 3D Image and Video Processing | |
Yu-Chi Lai, and Chih-Yuan Yao, Human and Computer Interaction | |
Yu-Chi Lai, and Chih-Yuan Yao, Motion Capture and Camera Manipulaion | |
Yu-Chi Lai, and Chih-Yuan Yao, Stereoscopic 3D Tools for Animation | |
Yu-Chi Lai, Kai-Lung Hua, and Wen-Huang Cheng, Background Extraction | |
Chih-Yuan Yao, and Yu-Chi Lai, Manga Segmentation and Vecteorization | |
Chih-Yuan Yao, and Yu-Chi Lai, Non-photorealistic Chinese Painting Animation | |
Chih-Yuan Yao, and Yu-Chi Lai, Vector Graphics and Texturing |
2012-10-15:Cooperation between Artists and Engineers |
2012-07-13:Taiwan's Representative Industrial Developments in Computer Graphics |
2012-07-09:Courses, Results and Possible Cooperation in Games and Animations |
2011-06-15:Department of Computer Science and Information Engineering |
2011-11-22:Research in Computer Graphics |
2011-10-22:Courses In Graphics |
2011-09-28:Experience on the Relationship between Programming Projects and Study Results |
2011-10-16:Courses and Results in Games and Animations |
2011-10-16:Visualize Geological Data with Topology Using Interpolation |
2012-05-17:Global Illumination Using CPU and GPU |
- 2009 - Fall - Introduction to Computer Graphics
- 2010 - Fall - Introduction to Computer Graphics
- 2010 - Fall - Lab for Introduction to Computer Graphics
- 2010 - Spring - Electronic Circuit and Device
- 2010 - Spring - 3D Game Technology
- 2011 - All - 3D Computer Game Design
- 2011 - Fall - Introduction to Computer Graphics
- 2011 - Fall - Lab for Introduction to Computer Graphics
- 2011 - Spring - Electronic Circuit and Device
- 2011 - Spring - Computer Animation
- 2012 - All - 3D Computer Game Design
- 2012 - Fall - Introduction to Computer Graphics
- 2012 - Fall - Lab for Introduction to Computer Graphics
- 2012 - Spring - Electronic Circuit and Device
- 2013 - All - 3D Game Technology
- 2013 - Fall - Mobile Game Design
- 2013 - Spring - Electronic Circuit and Device
- 2013 - Spring - Mobile Game Design
- 2014 - All - 3D Game Technology
- 2014 - Fall - Mobile Game Design
- 2014 - Spring - Electronic Circuit and Device
- 2014 - Spring - Introduction to Computer Graphics
- 2014 - Spring - Lab for Introduction to Computer Graphics
- 2015 - All - 3D Game Technology
- 2015 - Fall - Mobile Game Design
- 2015 - Spring - Introduction to Computer Graphics
- 2015 - Spring - Electronic Circuit and Device
- 2015 - Spring - Lab for Introduction to Computer Graphics
- 2016 - Fall - Mobile Game Design
- 2016 - Spring - Introduction to Computer Graphics
- 2016 - Spring - Lab for Introduction to Computer Graphics
- 2016 - Spring - Electronic Circuit and Device
- 2017 - Fall - Lab for Introduction to Computer Graphics
- 2017 - Fall - Lab for Computer Game Design
- 2017 - Fall - Introduction to Computer Graphics
- 2017 - Spring - Lab for Introduction to Computer Graphics
- 2017 - Spring - Introduction to Computer Graphics
- 2018 - Spring - Game Programming Design
- 2020 - Fall - Introduction to Computer Graphics
- 2020 - Fall - Lab for Introduction to Computer Graphics