Global illumination is important for many applications such as animation, computer games, architecture, design and etc. However, the main issue in this field is the slow converging rate of algorithms. This research focus on improving the efficiency.
2013 | |
|
|
2011 | |
| S.-H. Chang, Yu-Chi Lai, Yuzhen Niu, Feng Liu, and K.-L. Hua, Real-time Realistic Voxel-based Rendering, Pacific Graphics 2011, Short paper
|
2010 | |
| Lai, Y.-C., Chenney, S., Liu, F., Niu, Y., and Fan, S."Animation Rendering with Population Monte Carlo Image-plane Sampler." The Visual Computer. Volume 26, Number 6, PP. 543-553, 2010. |
2008 | |
| Yu-Chi Lai, Feng Liu, Li Zhang, Charles Dyer "Efficient Schemes for Monte Carlo Markov Chain Algorithms in Global Illumination", Proc. 4th International Symposium on Visual Computing, 2008 |
2007 | |
| Yu-Chi Lai, Shaohua Fan, Stephen Chenney, Charles Dyer "Photorealistic Image Rendering with Population Monte Carlo Energy Redistribution", Eurographics Symposium on Rendering, 2007, pp. 287–296. |
2006 | |
| Shaohua Fan, Stephen Chenney, Bo Hu, Kam-Wah Tsui, Yu-chi Lai. "Optimizing Control Variate Estimators for Rendering", Computer Graphics Forum, Vol. 25, No. 3, pp. 351-358, 2006. |
2005 | |
| Shaohua Fan, Stephen Chenney and Yu-Chi Lai, "Metropolis Photon Sampling with Optional User Guidance" , Eurographics Symposium on Rendering, 2005, pp. 127-138. |