Computer Graphics、Mesh Processing、Computer Animation、Game Design、Visual Effect in Game
2016 | |
| |
2015 | |
| |
2013 | |
Kuang-Yi Chen, Yu-Chi Lai, Ping-Yu Chang,Seng-Rong Song, An Analysis of GPU-accelerated Algorithms for Visualizing Geological Data with Various Spatial Scales: Case Studies from Field Measurements in Taiwan, Springer2013 SUBMITTED | |
2012 | |
Kuang-Yi Chen, Dobromir Todorov, Chun-Wei Wang, Yu-Chi Lai, DATA-DRIVEN GROUP ANIMATION, CVGIP 2012 | |
Kuang-Yi Chen, Liang-Shiuan Huang, Pei-Cheng Liao, Yu-Chi Lai, Ping-Yu Chang, Spatial Data Interpolation and 3D Visualization System | |
2011 | |
Liang-shiuan Huang, Kaung-Yi Chen, Yu-Chi Lai, Ping-Yu Chang, Seng-Rong Song, Geological Visualization System with GPU-Based Interpolation, 2011 AGU Meeting |
Kuang-Yi Chen, and 林盟凱, Alcatraz | |
Kuang-Yi Chen, Liang-Syuan Huang, 李書庭, 張利安, 王鏡霖, 曾宇正, 顏天明, 陳柏樺, 吳嘉瑋, 邱佳燕, 李政其(Li, Cheng-chi), and Shih-Hsuan Hung, Ice Breaker | |
Liang-Syuan Huang, Kuang-Yi Chen, and 李政其(Li, Cheng-chi), Instant Noodles Defend | |
Yu-Hao Lu, and Kuang-Yi Chen, Tank Mission II | |
黃建誌, 陳柏安, 孫聖端, Kuang-Yi Chen, Yu-Hao Lu, and PaiChun Chang, God Drift |
I like playing video game and I want to participate in the development of a big game. I don't have a good sence for art or story, so I choose game programing. For programing, I focus on Computer graphics and Mesh Processing. Recently, I more focus on Shader and how to show some special effect in the game world.