Defend of the Archmage
Abstract

This game is a fantacy-based game. The story is about a skillful wizard trying to help a destroyed village. In the first part of the game, the player will be using spells to repair the village, while defending the boss’s incoming attack at the same time. The game goes into phase two after the village is repaired, the wizard will teleport into the scene and have a close-range fight with the huge monster.

Authors
Tse-Hao Lin , Christian Wijaya , 俞程筑
Abstract

This game is a fantacy-based game. The story is about a skillful wizard trying to help a destroyed village. In the first part of the game, the player will be using spells to repair the village, while defending the boss’s incoming attack at the same time. The game goes into phase two after the village is repaired, the wizard will teleport into the scene and have a close-range fight with the huge monster.

Technical introduction
Library:
–Engine: Ogre 3D
–Input: Microsoft Kinect
–Sound: Irrklang
–User Interface making: Flash
–User Interface loading: Hikari
–Video playing: OpenCV
–Scene building: Ogitor
–Scene loading: DotSceneLoader
Resources:
– Models: Maya, World of Warcraft.
– Sounds: Diablo III.
Video