Skydiving
Abstract

This game is developed by team of five students of NTUST. This game is designed to be enjoyable and fun to be played and also combining 3D graphics, fun casual gameplay, and revolutionary kinect controller. The main objective of this game is to reach the target point. While falling down, player should pass blue circle to get score, but should avoid red circle. There are also wild GGBirds which are going attack the player. Using Kinect as a main controller, player can be more active to control the character using their body gesture.

More info about this game can be read in http://2012kinect-skydiving.tumblr.com

Authors
Chun-Wei Wang , Dobromir Todorov - Dobry , Reza Adhitya Saputra
Abstract

This game is developed by team of five students of NTUST. This game is designed to be enjoyable and fun to be played and also combining 3D graphics, fun casual gameplay, and revolutionary kinect controller. The main objective of this game is to reach the target point. While falling down, player should pass blue circle to get score, but should avoid red circle. There are also wild GGBirds which are going attack the player. Using Kinect as a main controller, player can be more active to control the character using their body gesture.

More info about this game can be read in http://2012kinect-skydiving.tumblr.com

Technical introduction

OGRE 3D

Main 3D Engine

Autodesk Maya 2012

3D Modeling

Adobe Flash

User Interface using ActionScript

Adobe Photoshop

User Interface Design

TinyXML

XML Scripting of game configurations and game level design

IrrKlang

Sound Engine

Video