Chain Reaction -- Tse-Hao Lin
Two extra shots
Abstract

This project is about making a series of events, each event triggers the next one. 
In my project, I designed the procedure to be started from a grassland, move to the sea which connects to a desert area, then ends by the  hot air balloon floating to the sky. Most the events are designed to be triggered when the background music is changing, so the music can have more influence in the whole playing procedure.

Authors
Tse-Hao Lin
Abstract

This project is about making a series of events, each event triggers the next one. 
In my project, I designed the procedure to be started from a grassland, move to the sea which connects to a desert area, then ends by the  hot air balloon floating to the sky. Most the events are designed to be triggered when the background music is changing, so the music can have more influence in the whole playing procedure.

Technical introduction
Library:
Engine: Ogre 3D
Physics Engine: Bullet
Sound: Irrklang
UI making: Flash
UI loading: Hikari
Sky effects: Caelum
Water effects: Hydrax
Scene building: Ogitor
Scene loading: DotSceneLoader
Resources:
Models: World of Warcraft
Sound : World of Warcraft 
Music: League of Legends
Video