A Simple Water Surface and Rendering -- Cheng-Li Hsieh
Two extra shots
Abstract

A Simple Water Surface and Rendering -- Cheng-Li Hsieh

Authors
Cheng-Li Hsieh
Abstract

A Simple Water Surface and Rendering -- Cheng-Li Hsieh

Technical introduction

    Implement a shader program to generate the water surface including Reflection and Refraction, also has Shading and Shadows .

    Using the refraction map and reflection map to simulate the possible viewing condition from above the water to simulate the refraction and reflection effects.

    There is a dynamic environment mapping on the big ball to represent a dynamically changing environment.

    Adding the compositor under the water (blur the camera’s view texture)

Video