Chain Reaction -- Cheng-Li Hsieh
Two extra shots
Abstract

This is the Chain Reaction working on using bullet physical engine in OGRE3D. The purpose of this project is to use the physical simulation engine which is an important tool for the game design. The animation is to demonstrate a chain reaction simulation.

Authors
Cheng-Li Hsieh
Abstract

This is the Chain Reaction working on using bullet physical engine in OGRE3D. The purpose of this project is to use the physical simulation engine which is an important tool for the game design. The animation is to demonstrate a chain reaction simulation.

Technical introduction

Components

  1. 1.      mesh collisionDominoes

 

2.  Vehicle moving on uneven surface

Vehicle is export from Maya. Uneven surface can be a terrain

using the height field.

 

  1.  Cloth and wind : The wind is the force to act on the cloth

 

4.  Animated character

 

5.  Fire and smoke

The wind is the force to act on the fire and smoke

 

6.  Sky:Using skybox

 

7.  Terrain:Terrain is export form Ogitor

 

Human

l   Walking on uneven surface

l   Throw some object (watermelon) 

l   light a fire

 

 

 

 

※How to use this program?

u Keyboard:

      switch mode:

u  F1: car mode

u  F2: Global mode   

      control the camera’s position:

u  w: front 

u  s: back

u  a: left

u  d: right

   human / vehicle moving:

u  8: front

u  4: left

u  6: right

u  5: back

      human:

u  space:  attack

u  o:      lights a fire

      add wind:  p

u mouse:

      control camera's direction

 

Video