This is the Chain Reaction working on using bullet physical engine in OGRE3D. The purpose of this project is to use the physical simulation engine which is an important tool for the game design. The animation is to demonstrate a chain reaction simulation.
This is the Chain Reaction working on using bullet physical engine in OGRE3D. The purpose of this project is to use the physical simulation engine which is an important tool for the game design. The animation is to demonstrate a chain reaction simulation.
Components
- 1. mesh collision:Dominoes
2. Vehicle moving on uneven surface :
Vehicle is export from Maya. Uneven surface can be a terrain
using the height field.
- Cloth and wind : The wind is the force to act on the cloth
4. Animated character
5. Fire and smoke:
The wind is the force to act on the fire and smoke
6. Sky:Using skybox
7. Terrain:Terrain is export form Ogitor
8 Human:
l Walking on uneven surface
l Throw some object (watermelon)
l light a fire
※How to use this program?
u Keyboard:
switch mode:
u F1: car mode
u F2: Global mode
control the camera’s position:
u w: front
u s: back
u a: left
u d: right
human / vehicle moving:
u 8: front
u 4: left
u 6: right
u 5: back
human:
u space: attack
u o: lights a fire
add wind: p
u mouse:
control camera's direction