PaperFlight 是一款輕鬆休閒的小品遊戲,適合短時間遊玩的簡易遊戲,使你
回味無窮並且想要一再挑戰的遊戲。玩家化身為風之神,運用你的手指,靈活快
速的滑動螢幕產生不同方向不同速度的風躲避途中的障礙物與干擾物,幫助小男
孩的飛機悠游天際,達成他的夢想。
PaperFlight 是一款輕鬆休閒的小品遊戲,適合短時間遊玩的簡易遊戲,使你
回味無窮並且想要一再挑戰的遊戲。玩家化身為風之神,運用你的手指,靈活快
速的滑動螢幕產生不同方向不同速度的風躲避途中的障礙物與干擾物,幫助小男
孩的飛機悠游天際,達成他的夢想。
Technicals
The background is copied repeatedly to the map end.
(plane+texture(background)+transform(movin))
Using Input and touching duration to control the wind, which will affect
the flight, but it actually controls the flight's direction and speed. wind is
just to show to user.
Once have touching duration, you can get the speed of finger slide, and
emulate the wind speed, which is a value(speed) let flight depends in it
to move.
The flight’s speed is up and decay to the base value if using wind power
up.
(Touch.deltaPosition,Touch.deltaTime,Math,Velocity)
The wind effect is probably made by trail render.
(TrailRender)
The menu is made by unity guitexture.
(GUITexture,GUText)
Using script to ramdonly generate the barrier and game objects and put
it before game start.(Random,Instinate) Using unity fuction PlayerPref to save the score or some game
information.
The flight’s capbility depends on gain exep. or some game objects you
got.
We store gamestate(start or over or pause), gaming time, score, etc
when game is over and restore it when game starting again.
(PlayerRref)
The fly of flight seems to vibrate, make the feel of bumpy and
fluctuation.
(Transform)
Exep. is caculated by distance flight, continuous speed-up time, gain
of bonus obj etc.
Because capbility is added by exep. or score, some feature of Exe. and
score covers each other, we might choose one.