Water Surface and Rendering -- 仁豪柏亘
Two extra shots
Abstract

Abstract:

Use shader to generate the surface of water. Our scene is on the beach. There are many models including umbrellas, chairs, arbor, bridge, speedboat, duck and fishes. Fishes have animation. When the speedboat and the duck move, water generates waves.

Authors
Jen-Hao Chang , Po-Hsuan Su
Abstract

Abstract:

Use shader to generate the surface of water. Our scene is on the beach. There are many models including umbrellas, chairs, arbor, bridge, speedboat, duck and fishes. Fishes have animation. When the speedboat and the duck move, water generates waves.

Technical introduction

Tech:

1. Three physical simulation.

(1). Reflection

(2). Refraction

(3). Waves

2. Maya and 3dMax

(1). Edit models

(2). Animation

(3). Create terrain mesh

3. OGRE

(1). Shader

(2). Shadow

(3). Skybox

(4). Load animation

Video