A (Tiny) Amusement Park -- Hong-Nian Kuo
Two extra shots
Abstract

A Fighting game

Authors
Hong-Nian Kuo
Abstract

A Fighting game

Technical introduction

Scenery

  1. Minimap  (use RTT, capture the view of this camera)
  2. Shasow
  3. HP              (use the entity turning on the top of the model)
  4. Animation (a lot of complex animations like “Attack”, “Run”…)

 

Control

  1. Camera     (can move front, back, left, right, up and down)
  2. Model        (left click the model, right click on the ground to move it)
  3. Group

 

Physical engine(bullet)

  1. Collision    (models can do the correct collision)
  2. Teams

 

Characters

  1. Saber         (can attack enemies with sword)
  2. Shooter      (can shoot bullet, and loading new bullets every time)
  3. Tower                (shoot the arrows to enemies automatically)

 

AI

  1. Automatically search the enemies   (search and attack)
  2. Trace the enemies    (if the enemy which is attacking, it will run to trace it)
Video