A (Tiny) Amusement Park -- 楊承翰
Two extra shots
Abstract

Base on project3,I made a Game “Space Escape”, Using kinect to capture the users motion. To dodge the Aerolites or Planets, also playing with the ET. 

Authors
楊承翰
Abstract

Base on project3,I made a Game “Space Escape”, Using kinect to capture the users motion. To dodge the Aerolites or Planets, also playing with the ET. 

Technical introduction
  1. Engine :

Ogre 1.8.1                      Main 3D Engine and simple Collide Detection

Openni NITE 1.5                Kinect Driver

IrrKlang 1.4.0                    Sound Engine

OpenCV

DotScenceLoader

TinyXML                                  Scenery Build

  1. The Technology

 

Texture Mapping –Planet , Rockets

Shader—Motion Blur and Toon Shading

Paramatric Instancing -- Aerolites and Planets

Animation Techniques – Particle System and Skeleton

Action Capturing –Analysis the Skeleton 

Video