Ray Tracer -- 林德潔
Two extra shots
Abstract

我使用Unity3D實作Ray tracing演算法。以參考資料一的程式為基礎修正許多錯誤並加入一些新功能。

Authors
林德潔
Abstract

我使用Unity3D實作Ray tracing演算法。以參考資料一的程式為基礎修正許多錯誤並加入一些新功能。

Technical introduction
•Parse in the scene, material, light and other information
•Fast local rendering with OpenGL
•Generate the tracing rays from the camera
•Use the intersection mechanism in Engine for ray-object intersection computation
•Implement the Whitted illumination model
•Phong interpolation of normals on triangle meshes
•Anti-aliasing
•Acceleration structure
•Adaptive termination criterion for tracing rays
•Implement other types of light sources
•Texture mapping