Incremental Instant Radiosity Implementation – 劉益銓
Two extra shots
Abstract

從光打出數個 sample rays ,在打到的場景點放置 VPL

Authors
劉益銓
Abstract

從光打出數個 sample rays ,在打到的場景點放置 VPL

Technical introduction

Use Unity 3D

2 scenes:

1 spot light, 20 VPLs
2 for source light sample
5 medium hard shadow maps
13 low hard shadw maps
----------------------------
1 pointlight, 20 VPLs
6 for source light sample
5 medium hard shadow maps
10 low hard shadw maps
----------------------------
1 bounce
Dynamics updating:
just recalculate all positions of vpls